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xx NSF Update!
August 15, 2009, 01:50:57 PM by Gil Galad
Today, once again for an update. I have 6 NSFs for you.

    * Bishoujo Hanahuda Club Vol.1 - Oityokabu Hen
    * Bishoujo Hanahuda Club Vol.2 - Koikoi Bakappana Hen
    * Casino Derby
    * Corvette ZR-1 Challenge
    * Mottomo Abunai Deka
    * T&C 2 - Thrilla's Surfari.

You can get the NSFs HERE.
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xx Black Magic version 0.09 alpha release
July 15, 2009, 03:29:45 PM by MathOnNapkins


Finally!

Black Magic is an editor for The Legend of Zelda: A Link to the Past, on the Super Nintendo Entertainment System. Its philosophy is to provide data expansion whenever realistically possible, circumventing the limits of the original game through expansion of the size of the ROM image. It seeks to provide ways to avoid arbitrary, hard to spot ROM corruption by making most data changes visible as text files. It seeks to provide intuitive ways to import and export different types of data between different ROM images.

This is the first major release of Black Magic, and while it is still missing quite a few features, it represents a large step forward from previous builds.

   v0.09a changes:

      1. Fixed sprite loading and item loading.
      2. Changed overworld editing mode buttons to bitmapped checkboxes that stay down to indicate which mode is active.
      3. Right click menus for the select objects and handling thereof (hflip, vflip, palette changes).
      4. Sprites and Items numbers can now be changed. (Enter two consecutive hex digits to see a change)   
      5. Graphics exporting has been corrected.
      6. Overworld Map navigation by holding Ctrl and clicking near the edge of the map to go to other areas.
      7. Everything I've ever coded for Black Magic b/c this is the first readme file I've done for it.

   v0.09a stuff that is known to not work

      1. Don't bother messing with the overworld exits (the white markers), changes to those won't save in the ROM or the assembler files (hooks.asm and owData.asm).
      2. The tile drawing mode only supports tiles that are already found on the map. Be patient, I'll have support for arbitrary tiles in the next release.

   v0.10a planned changes:

      1. 8x8 tile palette and hflip / vflip / palette controls for draw tile mode.
      2. Investigate switching Text and Dungeon editing changes to use assembler rather than raw binary writing. (shelved for a future release, maybe)
      3. Graphics Importing
      4. Minimap Navigation for Overworld
      5. Custom Object editor
      6. Additional stock objects - whatever's feasible, but entrances primarily
      7. Event Overlay Management
      8. Graphics Management

If it all sounds good, give it a look and download.

Download

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xx NSF Update!
July 15, 2009, 07:35:06 AM by Gil Galad
Today, once again for an update. I have 6 NSFs for you.

    * Astro Fang - Super Machine
    * Auto-Upturn
    * Exerion 2
    * Golden KTV
    * Tenshi Tachi no Houkago
    * Wakusei Aton Gaiden (National Tax Agency Demo)

You can get the NSFs HERE.
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xx jRemindMe 1.2
July 03, 2009, 05:54:20 PM by setz
jRemindMe is a program I've been spending a bit of time working on recently. Its got a ways to go yet still, but I've found it very useful, and so have other people that I know. If anyone wants to take the time to check it out, report any bugs you come across, or even if you see something looks out of place, or you think a new feature would be nice to see, please, let me know!

A short description of this program my be something like "Post it notes with an automated timer." Great for us forgetful folk.
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xx NSF Update!
June 29, 2009, 06:49:59 AM by Gil Galad
Today, once again for an update. I have 6 NSFs for you.

    * America Daitouryou Senkyo
    * Business Wars
    * Garfield - A Week of Garfield
    * Hit the Ice (Prototype)
    * Urban Strike
    * Where's Waldo

You can get the NSFs HERE.
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